How this works

There is one road. It goes right. It never ends. Everyone starts at 0 m.

The whole game

Press Space, or tap. You take one step. That is the entire game. There is no second verb, no upgrade tree and no ending.

Everything else follows from that one key, plus the fact that the world remembers, plus other real people: the crowds, the walkers who stopped and never came back, the marks with strangers’ names on them.

Two numbers, and the difference matters

Steps is how many times a human pressed the key. It is a record of intent, and it is never for sale, adjustable or transferable.

Distance is where your body is on the road. It can be helped along. Better boots give a longer stride, and an invitation can start you next to a friend.

Every leaderboard, every anti-cheat decision and every reward in the game hangs off that split. Boards built on steps are marked as certified; boards built on distance are not.

Getting tired

Your stride shortens as the day goes on. Every 5,000 steps you cover slightly less ground per tap, and at 25,000 steps a day you stop earning distance entirely until tomorrow.

This is not a paywall and it cannot be removed, bought off or waited out with a timer. It exists so that a script running all night gains barely more than somebody who played for twenty minutes. It also means the game occasionally tells you to go and do something else.

There is also a rate limit: about 7 steps a second sustained, with a burst of 15. Nobody taps that fast for long, and mashing is never punished. The extra taps simply do not count.

Your Walker Number

Claim an account and you are given a number, permanently. It is allocated on your first step after claiming, not at signup, so nobody can register a thousand accounts in a minute and own the low numbers.

You can start walking with no account at all. You will be asked after 10 steps. That is early on purpose: an unclaimed walker expires, and asking late would cost you your record rather than ten taps.

Streaks

Walk 200 steps in a day and the day counts. That is roughly forty seconds; the streak’s job is to get you to open the tab, not to occupy your evening.

Landmarks

There are places along the road. Reaching one is recorded, and the first walker ever to arrive at each is recorded permanently, by name.

Where they are is not published, and their positions are not derivable from anything the game gives you. Finding one is meant to be walking, not arithmetic.

Marks

Every account may leave one stone, free, forever, at a place they have personally walked to. It stays there after you stop playing. The road is first-come: there are a hundred plots per kilometre and once a plot is taken it is taken.

Walking with someone

You can invite people, up to 10 a day. Whoever opens your link starts next to you rather than at 0 m.

Their distance starts where you are; their record starts at zero, so every leaderboard sees a brand-new walker. The invitation moves a body, never a number.

It only works for somebody genuinely new. If you already have an account, opening a friend’s link brings you back to your own walker at your own distance. It cannot be used to skip ahead.

What money can and cannot buy

Cosmetics, a slightly longer stride, and a permanent mark at a place you walked to. Never steps, never a Walker Number, never a landmark, never a streak, never someone else’s place on the road.

Read the Constitution →

Cheating

Nothing here blocks you and nothing accuses you. The daily curve is the anti-cheat: it converges everybody’s day to roughly the same total however long they keep going, so automating this buys a couple of extra kilometres rather than a leaderboard.

What is out there

Some of it is not written down anywhere, including here. Walk and find out.

← Back to the road